026.Benjamingetsupinthemorning.Hegoestothetoilet.Heleavestheseatup.Heshowersandfixesbreakfast.Hereadsthepaper.Hefindsajob-asaTestSubject-startingtomorrow.It'snotmuch,buttimesarehard.Hereadsabook,andthenanother.Hefixes
lunch,naps,readsagain.Hegoestobed.Hegetsup.Toilet,shower,breakfastagain.Hedoesnotmakehisbed.Hegoestowork.Hecomeshome,preparesanothermeal.HetalkstohisroommateBertabit.Hannahdropsby.Heflirtswithhersome.Hegoestobed,getsu
p,doesthewholethingallove
ragain.027.Daysgoby.Notmuchchanges.Hiscookingimproves.Hemakesnewfriends-Ted,Gersholm,Asja.Theydropbysometimes;sometimeshevisits.Thereisthenewfurniture.Thatmakeshimabithappier,butnotmuch.Hegets
apromotiontoLabAssistant.It'sthenightshift,butthepayisbetter.ThenhemakesFieldResearcherandisbackworkingregularhours.AfterawhilehebecomesaScholar.Heissocreative,butithelpstohavefriendsifyouwanttogetahead.Heaspirestobei
ngaTheorist.Thepayisbett
er.Andthehours.HedreamsofyachtsandbigscreenTVs.BenjaminisaSim,acharacterinagamecalledTheSims.Onecouldbeforgivenforimaginingthiswassomebody'slife.028.InTheSims,youcreatecharacterslikeBenjamin,bu
ildandfurnishhomesforthe
m,findthemjobsandfriends.Allinaworldwithoutasky.PerhapsagamelikeTheSimscouldbeaparodyofeverydaylifein'consumersociety'.Benjaminandhisfriendsdreamofthings.Thingsmakethemhappy.Theyfindanicesofaso
muchmorerelaxingthanache
apone.Asthegame'sdesignerWillWrightsays:"Ifyousitthereandbuildabigmansionthat'sallfullofstuff,withoutcheating,yourealizethatalltheseobjectsendupsuckingupallyourtime,whenalltheseobjectshadbeenpr
omisingtosaveyoutime.ÉA
ndit'sactuallykindofaparodyofconsumerism,inwhichatsomepointyourstufftakesoveryourlife."Othersdisagree.GamescholarGonzaloFrasca:"Certainly,thegamemaybemakingfunofsuburbanAmericans,butsinceitrewar
dstheplayereverytimeshe
buysnewstuff,Idonotthinkthiscouldbeconsideredparody."InTheSims,characterscanhavelotsofdifferentjobs,butasFredricJamesonsays:"parodyfindsitselfwithoutavocation"029.PerhapsagamelikeTheSimscouldbea
nallegoryforeverydaylifeingamespace.Intheallegoricalmode,saysWalterBenjamin:"Anyperson,anyobject,anyrelationshipcanmeanabsolutelyanythingelse.Withthispossibilityadestructivebutjustverdictcanbepassedontheprofaneworld:i
tischaracterizedasaworldinwhichthedetailisofnogreatimportance."ForBenjamin,thefragmentingofthemodernworldbytechnique,theprofusionofcommoditiesthatwellupintheabsenceofacoherentwhole,findsitsexpressioninallegory,whichfr
agmentsthingsstillfurther,shatteringtheillusionofbourgeoisorder,revealingthemeansbywhichitismade."Whatresiststhemendacioustransfigurationofthecommodityworldisitsdistortionintoallegory."Andyetthispossibilitytooseemsexh
austed.ThefragmentingofthefragmentedseemsroutinetoaSim.Nootherworldseemspossible.030.PerhapsagamelikeTheSimsisnotjustanallegorybutalsoan'allegorithm.'Tobeagamerisaslightlydifferentpersonatobeingareaderoraviewer.LevMan
ovich:"Astheplayerproceedsthroughthegame,shegraduallydiscoverstherulesthatoperateintheuniverseconstructedbythisgame."AlexGalloway:"Toplaythegamemeanstoplaythecodeofthegame.Towinmeanstoknowthesystem.Andthustointerpreta
gamemeanstointerpretitsalgorithm(todiscoveritsparallelallegorithm)."Whatisdistinctiveaboutgamesisthattheyproduceforthegameranintuitiverelationtothealgorithm.Theintuitiveexperienceandtheorganizingalgorithmtogetherarean
allegorithmforafuturethatingamespaceisforeverpromisedbutnevercomestopass.Theallegorithmbywhichthegamerrelatestothealgorithmproducesaquiteparticularallegorybywhichgamerandalgorithmtogetherrelatetogamespace.Inagameanych
aracter,anyobject,anyrelationshipcanbegivenavalue,andthatvaluecanbediscovered.Withthispossibilityachallengingbutfairverdictcanbepassedontheprofaneworld:itischaracterizedasaworldinwhichanyvalueisarbitrary,yetitsvaluean
ditsrelationtoothervaluescanbediscoveredthroughtrialanderror.031.Analgorithm-forcurrentpurposes-isafinitesetofinstructionsforaccomplishingsometask,whichtransformsaninitialstartingconditionintoarecognizableendcondition
.GregCostikyan:"Algorithmicgamesareonesinwhichunderlyingcalculationsorrulesdeterminethegame'sresponsetotheplayer'sinput."TherecipesthatBenjaminandotherSimslearnfromthecookbooksontheirbookshelvesarealgorithms.Benjamin'
scareerasaTheoristisalsoanalgorithm.Thereisastartcondition:hemusthave8friends,4charismapoints,a7increativity,andsoon.Ithasendconditions,too.With10friends,5charismapointsand10forcreativity,theTheoristcareercanend,andan
otherbegin.Thegamerselectsonesequenceafteranother,andgraduallylearnswhattheydo-that'salgorithm.Thegamerdiscoversarelationshipbetweenappearancesandalgorithminthegamewhichisadoubleoftherelationbetweenappearancesandaputa
tivealgorithmingamespace-that'sallegorithm.(SeeFig.2)Butthereisalwaysagapbetweentheintuitivelyknowablealgorithmofthegameandthepassing,uneven,unfairsemblanceofanalgorithmintheeverydaylifeofgamespace-thisistheformthatal
legorynowtakes.032.Theimagesandstoriesthatpopulategamesaremostlycribbedfromsomeothermedia,fromnovels,filmsortelevision.Gamesmostlyjustrecycle,or'remediate',bitsofrepresentationfromothermedia.Bolter&Grusin:"remediation
isadefiningcharacteristicofthenewdigitalmedia."Andhencenotspecifictogames.Fromthepointofviewofrepresentation,thegameisalwaysinadequatetoeverydaylife.ASiminTheSimsisasimpleanimatedcharacter,withfewfacialfeaturesorexpre
ssions.InTheSims2theyseemalittlemorelifelike,buttheimprovementoftherepresentationinsomeparticularwaysonlyraisesthestandardsbywhichitappearstofallshortinothers.Fromthepointofviewofallegorithm,itallseemsmoretheotherwaya
round.Everydaylifeingamespaceseemsanimperfectversionofthegame.Thegamespaceofeverydaylifemaybemorecomplexandvariegated,butitseemsmuchlessconsistent,coherentandfair.Perhapsthiswasalwaystheatopianpromiseofthedigital-area
lofabsolute,impersonalequityandequanimity.Thegameopensacriticalgapbetweenwhatgamespacepromisesandwhatitdelivers.Whatistrueisnotreal;whatisrealisnottrue.Thisiswhatthedoublemovementofallegorithmandallegoryhavetoreport.T
hegameistrueinthatitsalgorithmisconsistent,butthisveryconsistencynegatesaworldthatisnot.033.ImaginethatBenjamin,ourcharacterinTheSims,makesittothepenultimatelevelandbecomesaTheorist.Perhapsthenyoubuyhimacomputerbecaus
eheseemsboredwithreading.Whatwouldhedowithit?PlayTheSims,ofcourse.BeingaTheorist,perhapshestartstothinkaboutit.Perhapshejotssomethinglikethisinhisnotebook:"Thegamerwhoselistlessgazefallsonthecontrollerinhishandisready
fortheallegorithm.Boredomisthebasisoftheallegorithmicinsightintotheworld.Boredomlayswastetotheappealofthegameasgame,andcallsattentiontotheambiguousrelationofgametogamespace.Allegorithmicperceptionisn-dimensional,itint
uitsbehindappearancesinteractionsofmanyvariables.Theallegorithmicmodeofapprehensionisalwaysbuiltonanevaluativerelationtotheworldofappearances.Moreandmorerelentlessly,theeverydaylifeofgamersiscomingtoweartheexpressiono
fgamespace.Atthesametime,gamespaceseekstodisguisetheungamelikecharacterofthings.Whatheightensthemendacioustransformationofgamespaceisitsappearanceinanundistortedforminthegame.Still,gamespacewantstolookitselfintheface.
Itcelebratesitsincarnationinthegamer."034.Inthegamer,Benjaminmightsay,isrebornthesortofidlerthatSocratespickedoutfromtheAthenianmarketplacetobehisinterlocutor."Only,thereisnolongeraSocrates,sothereisnoonetoaddressthei
dler.Andtheslavelaborthatguaranteedhimhisleisurehaslikewiseceasedtoexist."InTheSims,asingamespace,onewondersiftheidlerhasdisappearedalso.ThereisnoidletimeinTheSims,orinthegamespaceofwhichitisthemoreperfectdouble.Thequ
artzheartofthecomputeronwhichTheSimsrunsticksoverremorselessly.Allofitsmomentsareequivalent,andsotoo,inaway,areallmomentsinTheSims.Sleeping,napping,conversationorreadingalladvanceone'sscores.Benjaminhastogotobedtogetu
pagaintogotoworktoearntherighttosleep,anddream,again.035.Tobeagameristocometounderstandingthroughquantifiablefailure.ThebargraphsmeasuringBenjamin'sbeingtrendnegativeandrefusetobudge.YouaretoobusyelsewheretogetBenjami
ntothetoiletontime,andhepeeshimself.Heneedssleep,heneedslove,heneedsanewkitchen.Heturnstofaceyou,thegamer,andgestureswildly,asifcursinghisGod.Whenthingsweregoingwell,youforgottosavethegame,sothereisnobettertimetogobac
kto.Nothingforitbuttoworkwithwhatyouhave,orquitandstartagain.Thegameisaknowablealgorithmfromwhichyouknowyoucanescape;gamespaceisanunknownalgorithmfromwhichthereisnoescape.Thegameisjustlikethegamespaceofeverydaylife,ex
ceptthatthegamecanovercometheviolenceoftime.Thegametiesupthatonelooseendwithwhichgamespacestruggles-themortalflawofanirreversibletime.NowondertheSimturnsinvaintothegamerasaGod,foritisthegamerwhohasturnedtowardthegamea
samessianic,reversibletime.036.GamersarenotalwaysgoodGods.It'ssuchatemptationtosetupaSimtosuffer.Deprivethemofaknowledgeofcookingandprettysoontheysetfiretothemselves.Buildahousewithoutdoorsorwindowsandtheystarve.Watch
asthealgorithmworksitselfouttoitsterminalstate,thebargraphsslidingdowntonothing.Thisviolenceisnot'real'.Simsarenotpeople.Theyareimages.Theyareimagesinaworldwhichappearsasavastaccumulationofimages.Hencethepleasureindes
troyingimages,todemonstrateagainandagaintheirworthlessness.Theycanmeananythingandnothing.Theyhavenosavingpower.Buteventhoughtheimagesaremeaningless,thealgorithmstillfunctions.Itassigns,ifnotmeaning,ifnotveracity,ifnot
necessity,thenatleastascoretorepresentations.InTheSimstheworldofgamespaceisredeemedbyprovidingforitsmyriadthingsthealgorithmthattheylacktoformconsistentrelations.037.TheSimwhosuffersturnstofaceitsgamer,lookingouttowar
danabsentsky,appealingdirectly,beyondtheframeofthegameitself.Thegamermaynotanswer,ormaynotbeabletoanswer.ThegamerasGodsuffersfromanapparentlysimilaralgorithmiclogicastheSim.TheSimscomeswiththeologicaloptions.Turnon'fr
eewill'andSimsstrayfromthepowersoftheirmaker.Turnitoffandtheiractionsarepredestined,butevenso,thegamer-godquicklyfindsthatthealgorithmisahigherpowerthatthepoweronecommands.ShouldthegamebegoingbadlyfortheSim,itturnstof
acethegamer;shouldthegamebegoingbadlyforthegamer,thereisnooneforthegamertoturnawayandface.TheSimwhoaddressesahelpless,hopelessorlostGodlivesouttheallegoryofgamespaceitself.AtleasttheSimhassomeonetoturnto.Whocanthegame
rturnto?Perhapsyoucanseenowthereasonforthepopularity,amongthosetroubledbygamespacebutlackingaconcepttoaccountforit,ofapersonalGodwhocanperformmiracles,whocanbreaktherulesofHisownalgorithm.038.Asagameryoucanhavenosense
ofworthandnofaithinsalvationotherthanthroughyourownefforts.Butthoseeffortsarefraught,andyouaresoonlostinthemazeofthegame.Thegamerachievesworththroughvictoriesofcharacter;butthatcharacterinevitablyfacesdefeatinturn.Orw
orse.Theonlythingworsethanbeingdefeatedisbeingundefeated.Forthenthereisnothingagainstwhichtosecuretheworthofthegamerotherthantofindanothergame.Onegameleadstothenext.It'sthesameforBenjamin.AfterTheoristcomesMadScientis
tandafterthat-nothing.Startover.Pickanewcareer.Getanexpansionpack.Trysomenewlives.StartasaPlaygroundMonitor,becomeaTeacher,aProfessor,gettenure,risetoDean,thefinally,MinisterofEducation.StartasaNobody,workingfortips.B
ecomeanInsider,aNameDropper,aSellOut,aPlayer,aCelebrity,thenfinally,aSuperstar.Butthesearejustarbitrarynamesforseriesoflevels.Anyqualitativedifferencebetweenlevelsisjustaneffectofanunderlyingquantity.Ahigherlevelisess
entiallymorethanalowerlevel.Andsothere'snowheretogobuttomore,andmore,untilthereisnomore,andthegamer,likethecharacter,isleftwithnothing.Thefruitofthedigitalistheexpulsionofqualityfromtheworld.That'sgamespace.Theconsola
tionofthegameisthatatleastthisexpulsionisabsolute.039.OriginalSimscanbeanymixoftwogendersandthreecolors.InTheSims2youstartwithpresettemplates(Caucasian,AfricanAmerican,Chinese,Persian-andElf)alterableviaalotofsub-slid
ers.Youchoosegender,age,color,hairstyleandcolor,eyecolor,weight,height,glasses,hats,accessories,clothes,andsoon,buttheseexternalattributesaremerelyaskin.Theydonotreallyaffectthegame.Theslidingvariablesofcharacter,howe
v
er,doprograminadvancewhatcareersaSimcanexcelat,andwhichpasttimesrestorefaculties.InSims2,theymaybestraightorgay.Again,itmakesnodifference.Eitherwaytheiroffspringmixthe'genetic'characterqualitiesoftheirparents.Theexte
rnalrepresentationsareofnoaccount;theinternalvariablesdeterminepotential.The'skin'isarbitrary,adifferencewithoutadistinction,meredecoration.Underneathitliesacodewhichisall.TheSims2iscommittedbothtoageneticviewofintrin
sicnatureandaliberalviewoftheequality,andhenceindifference,ofextrinsicappearances.040.InTheSims,thingsproliferate.Orrather,theskinsofthings.Youcanhavemanydifferentkindsofsofa,orcoffeetable,orlampshade,butthemeterisrun
ning,sotospeak.Youhavetomakemoremoneytobuymorethings.ButsomegamerswhoplayTheSimstriflewiththegameratherthanplayit.Thesegamersarenotinterestedin'winning'thegame,theyareinterestedindetails,infurniture,ortellingstories,o
rcreatinginterestingworlds.Ifacheatissomeonewhoignoresthespaceofagametocutstraighttoitsobjective,thenthetriflerissomeonewhoignorestheobjectivetolingerwithinitsspace.BernardSuits:"Triflersrecognizerulesbutnotgoals,chea
tsrecognizegoalsbutnotrules."TheSimslendsitselftoplaythattransformsitfromaworldofnumberbacktoaworldofmeaning.Algorithmbecomesamorestableplatformthanthevicissitudesofgamespaceforcreatingasuburbanworldofprettythings.But
intriflingwiththegame,thegamerstrugglestoescapeboredomandproducedifference-andfindsthatthistoohaslimits.StevenPoole:"Youmustlearnthesequencestheprogrammershavebuiltintothegame-and,okay,therearehundredsofthem,butthatdo
esnotconstitutefreedom."Gamesredeemgamespacebyofferingaperfectunfreedom,aconsistentsetofconstraints.041.Allegoryisabouttherelationofsigntosign;allegorithmisabouttherelationofsigntonumber.Signsdon'topentorevealchainsof
othersigns,pointinginalldirections.Orrather,itisnolongerofanyimportancewhatsignsreveal.Theybillowandfloat,poolandgather,arbitraryanduseless.Thereisnowaytoredeemthem.Butsignsnowpointtosomethingelse.Theypointtonumber.An
dnumberinturnpointstothealgorithm,whichtransformsonenumberintoanother.Outofthebitrotofsigns,gamesmakeallegorithms.Thesignspointtonumbers,thenumberstoalgorithms,thealgorithmstoallegorithmsofeverydaylifeingamespace,wher
esignslikewisearedevalued