176.Therearefourwaysinwhichthetopologyofgamespacecancometoanendandbesupercededbyanewtopos-atleastaccordingtothegameDeusEx:InvisibleWar.(Ifyouhaveplayedthisgameyoumayknowthereisalsoafifthending,ofwhichprotocoldemandsthewithholdinguntilthepuzzleoftheoth
erfourendingsunlocksitssignificance.)Inthegame,yourcharacterhastochoosebetweenaidingthevictoryofoneoffourorganizations,allofwhichareatoddswitheachother,andeachofwhichhasitsownideaofhowtorealizeapermanentatopiabeyondgamespace,atoposbeyondtopology.Worki
ngbackwardsfromthesefourendingsitispossibletoplotthebackstory,notjustofDeusExbutofthemilitaryentertainmentcomplex-atleastasitcanbeunderstoodfromwithinthegame,fromwithinTheCave(tm)itself.177.ThefourendingsofDeusExcanbepiecedtogetherbyarrangingthemintwo
pairs.(Seefig.8)Thefirst,more'personal'pairofendingspitsthevictoryoftheTemplarsagainstthatoftheOmar.TheTemplarsareafanaticalreligiousorderdevotedtothebody'spurificationofall'biomods'.TheOmarareanolessfearsomecollectiveorganismofblackmarketeers,inwhich
thebodyhasbeensubsumedintotechnology.Thesecond,more'political'pairofendingspitsthevictoryoftheIlluminatiagainstthatofApostleCorp.TheIlluminatiareasecretcabalofpower-brokershiddenbehindorganizationalfronts,dedicatedtorestoringorderundertheircontrol.Apo
stleCorpisatechno-intellectualfactiondedicatedtobringingaboutajustanddemocraticbutnoless'posthuman'civilization.You,thegamer,playaminorcharacter,whocanneverthelesstipthebalancebetweenthesepowersandtheirgoals.178.DeusExisashadowyworld.Someoftheorganiza
tionswhoatfirstappearsopowerfularejustfrontsforothers.Forinstancetheneo-liberalWTOandthereligiousfundamentalistsofTheOrder,whichappearantagonistictoeachotherineveryway,turnoutinclassicconspiracytheorystyletobebutmaskssecretlycontrolledbytheIlluminati.
Thischainofunmaskingcanbeextendedevenbeyondthegame.Behindthefinalfourpowers-TemplarandOmar,IlluminatiandApostleCorp-isatleastonemoreunmasking.Thefirstpairofendings-TemplarandOmar-masksanagonbetweenthecompleteassimilationofthehumanintothemachine(Omar)v
ersusthecompleterejectionoftheintercourseofbodywithmachine(Templar).Alongthisaxis,theproblemofwheregamespaceisheadingis'personal',aquestionoftheboundariesofthebodyanditsother.Theotherpairofendings-IlluminatiandApostleCorp-islessabouttheimmediaterelati
onofbodytomachineassomething'personal'.Itisaboutsomethingnotpersonal,somethingthatisperhapspolitical.Heretheendsofgamespaceareanagonbetweenademocraticrelation,inwhichallbodiescommunicateequallywithmachines;versusthehierarchical,whereallcommunicationpa
ssesviaacontrollingpower.Thepersonalispolitical,butinDeusExtheimpersonalispolitical,too.179.Forthegamer,itisalwaysamatterofstartingatthebeginningandplayingthroughtotheend.IntheoriginalDeusExanditssequel,InvisibleWar,therearedifferentwaysofgettingfromb
eginningtoend.Itcanbedonebystealth,byviolence,ornegotiation,buteitherwaythegamerevealsitselflevelbylevel,fromstarttofinish.Forthegamerastheorist,perhapsinDeusExit'samatteroftakingtheendasthestartingpoint.Thequestionofwhatcanconstituteanendstateisthequ
estionofwhatoccupiesthelimitstothoughtwithingamespace.Whythesefourendings?Iftheyarejustarbitrary,randompossibilities,thentheymaybefunforthegamertoplaythroughtobutnotmuchfunforthegamertheoristtostartoutfrominthisothergame-theothergameoftherelationbetwe
entheallegorithmofthegametotheallegoryofgamespace.ButperhapsthefourendingsofDeusExarenotrandombutareratherthepiecesofapuzzle.180.BehindthefourorganizationswhovieforpowerinInvisibleWararefourmoreabstract,moreimpersonalantagonistswhostalkthefantasticvis
tasofgamespaceitself.Eithertechnologytrumpsthehuman,orviceversa.(Templarvs.Omar.)Eitherdemocracytrumpshierarchy,orviceversa.(Illuminativs.ApostleCorp.)Butbeyondthat,perhapsthegamereachesacertainlimit.Behindthismaskisnotanothermask;behindthispowerisnot
anotherpower,butsomethingelse-adiagramoftheavatarsofpower.Thefourendingsexhaustthepossibilitieswithinwhichgamespacecanthinkaboutitself.Theyareitsendgame.Butwhilethereisnotatthispointanothercharactertounmask,thereisapuzzletosolveinthearrangementofthese
masks.Theseendings,andwhattheymask,enterintoquitedefiniterelations.Thefourtermsinvitethegamertheoristtoanewkindofgame.181.ThefourpossibleendingsofDeusExfitona'Greimassquare.'Whichistosay,theendingsaretermsinagameofmeaningmaking.(SeeFig.8)IfGeorgePerec
istheavantgardeaestheteofgamespace,Greimasisitspioneeringtheorist,forwhomallculturecannowbethoughtretrospectivelyintermsofthegame.A.J.Greimas:"Perhapsoutofadesireforintelligibility,wecanimaginethat,inordertoachievetheconstructionofculturalobjects(lite
rary,mythical,pictorial,etc.),thehumanmindbeginswithsimpleelementsandfollowsacomplextrajectory,encounteringonitswaybothconstraintstowhichitmustsubmitandchoicesitisabletomake."Orinotherwords,theplayofmeaningismadewithintheboundsofagame.Atstakehereisthe
relationofplaytogame.Astopographygiveswaytotopology,gamerisesinprominencerelativetoplay.Intherealmofavantgardestrategies,thegamewithinconstraintsofGeorgePerecsupercedestheplaybeyondgameofGuyDebord.Intherearguardoftheoreticalstrategies,thegameofmeaning
supercedesthemeaningofgames;A.JGreimastopsJohanHuizinga.ForHuizingaplayprecedesgame.Itistheplay'instinct'thatinspirestheformationofforms.Greimasanticipatestheenclosureofplaywithingamespace.Asthewholeofspacesuccumbstothegame,itisthelogicofconstraintswh
ichdeterminethepossibilitiesofplay.182.Huizinga,writingintheshadowoftheNazis,knewwhatwascoming:"Itremainedforthetheoryof'totalwar'toÉextinguishthelastvestigeoftheplayelement."Themilitaryindustrialcomplexisonitsway.Totalwarthenextendsitslogisticstothes
pacesofwork,andfinallyplayitself.Nowthemilitaryentertainmentcomplexisonitsway.TransgressiveplayhasitslasthurrahintheSituationistattempttoliveoutHuizinga'stheoryasaprogramforaction.GreilMarcus:"Asbathositwasjustdrunkstryingtowalkandthinkatthesametime."
Thereisnowheretohideoutsideofgamespace-thetotalgame.GuyDebord:"Onecannotgointoexileinaunifiedworld."TheformerleaderoftheSituationistswilldevotehisdecliningyearstodesigningandplayingaboardgamewhichformalizesallheimagineshehaslearnedaboutrevolutionarypl
aytime,andyetentombsitwithinitsrules.183.Withtheriseoftopology,thetensionbetweengameandplayisresolvedinfavorofthegame.Whetherinart,theory,orineverydaylife:Thereisnothingoutsidethegame.Thestoryline,whichoncemarkedtheboundarieswithinwhichagamecouldbegin
,becomesinternaltogamespace,andisnowmuchmoreaboutlegitimizingthepointatwhichagame'must'end.Thestorylinebecomesjusttheworkingout,onemoveatatime,ofapossiblelinethroughtheconstraintsofgamespace.Inthegameitisanalgorithmthatdetermineswhensomethingcanend;bu
titisthestorylinethatmakesthisendpointseemnatural,inevitable,andnecessary.Butwhileastorylinehasanending,DeusExhasfourendings.Itrevealsjustabitmoreoftherulesofthegameofmeaningmakingthanastoryusuallywould.ThatDeusExisagameoffourendingsisalreadyaslightsl
ippageofthemask,revealingtherulesofthemeaning-makinggame.184.Intopographictimes,heterotopiangamesgaveontonon-gamespaces.Agamewasdelineatedbywhatitwasnot.Intopologicaltimes,atopiangamesgiveontonothingbutothergames.Ingamespace,theexitfromonegamewillturn
outtobeanentryintoanother.Eachcaveletsontoanothercave.Butthisdoesnotbanishtheproblemofwhatisnot-game.Onthecontrary,itmakesitapervasiveandincessantproblem.Itslocusisthegamer,whocanonlybeagamerbybeingconstantlypulledintoandpushedoutofonegameafteranother
,andwho,inmomentsofboredominbetween,glimpsestheveryconditionsofpossibilityofgamespace.Thesearethemomentswhenthegamercanneithertargetsomethingwithinthegamenorbethetargetthegameitselfselectstomakeitsown.Thetensionisnolongerwhatispriortooroutsidethegame,
butwhat,frominsidethegame,maybringittoanend-andwhatthatendmightbe.185.Thegamer'sboredomarisesoutoftherecognitionthat,underthevariegatedspectacleofdetails,theactofgamingisalwaysessentiallythesame.Thegameroscillatesbetweentwostates.Thefirststateisbeings
eparatefromthetarget;thesecondisbeingmergedwiththetarget.(PlayingDeusExinstealthmodeonlyreversestheprocedure.Thegoalistonotbetheother'starget).Thefirststatemergesthegamerwiththecharacterinthepresenceofthetarget,thesecondmergesthecharacterwiththetarget
andproduces,asaresult,thegamer,astheonewhohitormissed.(SeeFig.6)Thegameroscillateswithinanagonbetweentwoterms:beingseparateandbeingmergedintothegame.InDeusEx,theTemplarsaretheknightsofseparation;theOmarwantnothingbutcompletesynthesisofhumanandmachine.
ThisfirstpairintheGreimassquareenacttherealizationofthegameasoneoftwoagonisticstatesinwhichthegamermaybeinrelationtoanygame.186.OnemaybeOmarorTemplar,mergedorseparatedfromgamespace,butthispairoftermsmasksanother:beyondtheantagonisticpositionsofbeingme
rgedorseparated,thereisapairofslightlydifferentterms,whichareothertotheinitialpairratherthanantagonistictothem.Youmaybeseparateormerged;butyoumayalsobenot-separateornot-merged.Thislatterpairofpossibilitiesopensupalotmoreterritory.Theantagonistofsepara
teismerged,buttheotherofseparateisthenot-separate,whichcouldbemanyotherstates.Theantagonistofmergedisseparate,buttheotherofmergedisnot-merged,whichcouldbemanyotherstates.Withinthegame,theagonisticseemstodefineadigitaldifference:ifnotonething,thenanoth
er.Onetermantagonizesanotherterm;eachofwhichdefinestheothernegatively.Eachiswhattheotherisnot.Butintherelationofgametonot-game,therelationtotheothertermtakesprecedence.Agamealwaysdependsonapriordifference,notquitedigital,butofanotherorder.Thisisothern
ess,whereinatermispositedagainstapurenegative,againstwhatisnotit.Thisothertermdoesnotinturndrawitsidentityfromthisrelation.Itremainsunmarked.Agamebeginsbyrulingoutwhatisnot-game.Itsaysnothingaboutwhatnot-gameis.Thereisnothingitcansayaboutwhatnot-gamei
s.Norcanitsaywherenot-gamebeginsorends.187.Tobenot-separatefromthegamecouldbemanythings.Fromwithinthelogicofthegame,theonlywaytoventureintothisterritoryisbypositingsomethingthatcangointheplaceofthenot-separate.ThegameexpandshereundertheguiseoftheIllum
inati.Perhapsthereissomethingbeyondthedigital,on-offrelationofthegamerwiththegame.Perhapsitisbiggerthanthat.Perhapsthereareprotocolsdeterminingwhohasaccesstowhichgame;perhapssomegamesaremoreimportantthanothergames,anddeterminethepossibleoutcomesofsubo
rdinategames.Evenmoredisturbing:Perhapsyouonlyappeartobetheplayerofagame.Perhapsyouarereallya'non-playercharacter'inagamecontrolledbysomeoneorsomethingelse.Perhapsifyoutookoffyourownmask,themaskofthegamer,youwouldfindthatyouonlyimagineyourselftobetheo
neplaying-perhapsyouaretheonewhohasbeenplayed.IceT:"Youplayedyourself."Inagamespacegovernedbyprotocol,bycodesofaccessanddenialofaccess,toonethingfrontedornotfrontedbyanother,everyappearancepromptstheparanoidsuspicionthatitisnotwhatitseems.188.Tobenot-
mergedwiththegamemightalsobeamorecomplextermthaneitherthemergedorseparateterms.HoldingdownitsplaceisApostleCorp.Perhapsitisnotaboutmoreorlessseparation.Perhapsitisaqualitativerelationthatcan'tbecapturedbythesimpletermsofseparationandmerger,noryetbythe
protocolsandhierarchiesofthenot-separate.HereyoumayfindtheghostofHuizinga,andaplaythatcallsintobeingitsownrules.Thisfourthtermmaybethemostinterestingofall,butonewhichisusuallysuppressedinfavorofoneoftheotherthree.Nevertheless,thefourthtermhastofindits
placeinthepuzzleinordertounlockthenextlevelinthisgame.189.Thefirststorylinestrand-fromTemplartoIlluminati-startswiththeseparationofgamerandgame,andterroraboutmerginghumanandmachine.Butbeyondthisexistentialtension,thestorylinedevelopsthethoughtofwhatca
nbeoutsideofseparationandmerger.Itfantasizesapowerofcontrolovertherelationbetweenseparationandmerger.Themergeratthebasestlevelsispresidedoverbyaseparationatthetop.Orviceversa:separationatthebottomresistsandreactsagainstmergeratthetop.190.Thesecondstor
yline-fromOmartoApostleCorp-takestheoppositepath.Italsobeginswiththeexistentialquestionoftheseparationofgamerandgame,orofthehumanandthenonhuman.Onlyitresolvesthetensioninfavornotofseparationbutofmerger.Ittakesmergerforgranted.Thisistheproperly'cyberpu
nk'axis.Itstartswiththeassumptionofaschizoidsplittingandmixingoflayersandlevelsoffleshandmetal.Thestorylineaxisthentravelstowardthefourthterm,whichisthatofthenon-merger.Aretherewaysforthesoftmachineofthebodyandthedigitalmachineofthegametoco-exist?Onwh
atterms?Couldtherebeacommunicationbetweenthem?Acommunicationinwhichoneneednotbetheantagonistoftheother?Deleuze&Guattari:"Theschizophrenicistheuniversalproducer.Thereisnoneedtodistinguishherebetweenproducinganditsproduct.Weneedmerelynotethatthepure'thi
sness'oftheobjectproducediscarriedoverintoanewactofproducing."Itmightnotbeanantagonismofopposites,stilllessacommunicationofequivalents,somuchasanexcitationofincommensurables,offleshbymachineandmachinebyflesh.191.TheTemplarattractthesenseofpanic(andres
ignation)aboutthemachine;theOmarafear(andeuphoria)thatitistoolate,andthatanydalliancewiththedigitalsubsumesanythinghuman.TheIlluminatiopentowardaparanoiaaboutwhatmightbebehindgamespace,amysteriousconspiracy,andperhapsacriticaltheory-ofthemilitaryenter
tainmentcomplex.Thefourthtermpointstowardsadigitaldelirium,anegatedrealmofpossibilities-an'extopian'possibility,inwhichgamerandgameceasetoexistasseparateterms,andthereisacompleteeliminationofthelimitsofanytopos.The'extopian'dwellsneitherherenorthere,b
utatonceandatonewiththeworld.Thepossibleendingso